I'm trying to figure out the best way to model the Rheinfall in Switzerland for an upcoming scenery project.
There is no land cover layer for waterfalls. A fountain-like particulate model may work but there are problems with creating terrain-like models. What is the best way to go about this? Cheers John ------------------------------------------------------------------------------ Increase Visibility of Your 3D Game App & Earn a Chance To Win $500! Tap into the largest installed PC base & get more eyes on your game by optimizing for Intel(R) Graphics Technology. Get started today with the Intel(R) Software Partner Program. Five $500 cash prizes are up for grabs. http://p.sf.net/sfu/intelisp-dev2dev _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel