Chris Wilkinson wrote: > Frederic Bouvier wrote: > > ----- "Martin Spott" a écrit : > >> "J. Holden" wrote: > > >> > There is no land cover layer for waterfalls. > >> > >> .... which doesn't mean that such thing can't be introduced ;-) > >> Typically this requires someone to create a suitable texture, the > >> rest is just admin stuff. > > > > and a particle system ;-)
> ...and high res DEM data to build the terrain with [...] .... plus a modified "TerraGear" which is capable of processing this high-res DEM data - if you volunteer for improving TerraGear, I'll bring the DEM data for the waterfall :-) > [...] - I've tried to fly up the > valley that Purlingbrook fall (lovely 109m cascade that you can walk behind) > in > the Gold Coast hinterland falls into - I have to rely on knowing the lat / > lon > of the fall and valley to know I'm in it, relying on VFR would be impossible. That's life, Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are ! -------------------------------------------------------------------------- ------------------------------------------------------------------------------ Increase Visibility of Your 3D Game App & Earn a Chance To Win $500! Tap into the largest installed PC base & get more eyes on your game by optimizing for Intel(R) Graphics Technology. Get started today with the Intel(R) Software Partner Program. Five $500 cash prizes are up for grabs. http://p.sf.net/sfu/intelisp-dev2dev _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel