Erik, Sorry if my reply wasn't clear, like I said I was in a bit of a rush, probably should have waited until later. I have no intention, at this stage, of changing the entire sound engine.
What I should have said is that I'd like to add a lot more functionality to the way in which we use and hear sounds within FlightGear. Just like a lot of things, it won't be to everyones taste, but just as an example I'd like to see an aircraft parked at a small grassfield strip, with the engine off and canopy open and to be able to hear the wind blowing through the trees, if there's enough wind at ground level to be blowing through trees. Who knows, perhaps a bit of bird song? Sitting on the deck of a moving carrier with engines off and canopy open I think we should be able to hear the throb of the carriers engines and, possibly, the crashing of the waves. On an airliner I think it would be good to be able to have the option of hearing the cabin briefings during pushback. I was just making the point (I admit now, rather badly) that I think there could be so much more that sounds add to FlightGear, than they currently do, and that I'd like to try and make: - it easier to do so - a repository of GPL files that can be used by those wishing to create new sounds - more widely known that sounds can add something to the experience. I already have a small repository of files for use which I've published on the forums (standard Boeing and Airbus cockpit sounds, some generic click, swish, buzz etc style sounds. I've also created a GPL Spoken Voice generator which produces the kind of "Warning" and Altitude Callout type stuff that some people might like to add to their airliners, and puts them in a little Wav file, then outputs the <fx> bits ready to copying into a sound.xml file. Which I'd like to think is useful to some, and will encourage them to experiment with adding sounds to their aircraft. Hope i've explained my intentions a little better now. On 12 Dec 2010, at 09:30, Erik Hofman wrote: > On Sun, 2010-12-12 at 07:50 +0000, Alexander Barrett wrote: >> Sorry to jump in here quickly, don't have time to formulate a full reply now >> as have to pop out but I shall later. >> >> It has always, since I joined the FG community, been my goal to overhaul the >> FG sound engine. > > I assume you know this has been done prior to FlightGear 2.0? If so then > I'm not entirely why the sound engine need to change again. > > Erik > > > ------------------------------------------------------------------------------ > Oracle to DB2 Conversion Guide: Learn learn about native support for PL/SQL, > new data types, scalar functions, improved concurrency, built-in packages, > OCI, SQL*Plus, data movement tools, best practices and more. > http://p.sf.net/sfu/oracle-sfdev2dev > _______________________________________________ > Flightgear-devel mailing list > Flightgear-devel@lists.sourceforge.net > https://lists.sourceforge.net/lists/listinfo/flightgear-devel ------------------------------------------------------------------------------ Oracle to DB2 Conversion Guide: Learn learn about native support for PL/SQL, new data types, scalar functions, improved concurrency, built-in packages, OCI, SQL*Plus, data movement tools, best practices and more. http://p.sf.net/sfu/oracle-sfdev2dev _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel