I have a hopefully quick question.  I've generated a 3d model mesh in ac3d
format.  I'm doing this from a perl script and I posted some pictures and
details of the actual model here:
http://www.flightgear.org/blogs/curt/uas/misc/3d-modelling-with-perl/

My script just generates the left half of the model.  I assumed I could just
import this into blender, duplicate the half and mirror it and produce the
whole model.  I'm new to blender, but I managed to duplicate the side and
mirror it and the mesh looks perfect.

My problem is that when I export the full model, the mirrored half is black
from the outside.  When I look inside of it, it's shaded properly.  It
appears that when I mirrored the surface, the face ordering didn't change so
the mirrored half is inside out.  I've been trying every possible
face/normal/edge option I can find in blender and haven't been able to
figure out how to get my faces back the right way.  The original half of
course looks just fine.

It's probably something super simple, but I've googled and haven't found the
right set of keywords I guess.  Is there an easy way to get all my faces the
right way so both sides of my model are right side out and look correct?

Thanks,

Curt.
-- 
Curtis Olson:
http://www.atiak.com - http://aem.umn.edu/~uav/
http://www.flightgear.org -
http://www.flightgear.org/blogs/category/curt/<http://www.flightgear.org/blogs/category/personal/curt/>
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