Hi,

@HB-GRAL: Have you downloaded FGFS or compiled it yourself? If you
compile yourself, please also build a "non-debug" version which means,
use optimization, maybe -O3 is the trick.

I use these parameters to build FGFS and SG:

export CFLAGS="-g -O3 -fPIC"
export CXXFLAGS="-g -O3 -fPIC"

Regard,
Roland

On Mon, 2011-03-21 at 23:16 +0100, Oliver Thurau wrote:
> I am running fgfs git a hd5850 on win7...
> Did a quick check since I did not fly ksfo for a long time.
> With all shaders applied I get around 38 to 60 fps depending on how much mp
> players are there. (fair weather)
> Enabling or disabling the shaders gives a gain of 3fps.
> 
> Oliver  
> 
> > -----Ursprüngliche Nachricht-----
> > Von: HB-GRAL [mailto:flightg...@sablonier.ch] 
> > Gesendet: Montag, 21. März 2011 08:51
> > An: FlightGear developers discussions
> > Betreff: [Flightgear-devel] Shaders
> > 
> > Hi all
> > 
> > Can someone point me to the history of latest changes to the 
> > default shaders? I am running a ATI 5750 now with 1 GB VRAM 
> > and get <= 20 fps at default KSFO, like the last three years 
> > with much older ATI. What happened, I can’t believe.
> > 
> > Coming back after some months and looking to the development 
> > in the shaders I am a bit disappointed, I spent a lot of work 
> > last year to get the shaders working for ATI/OSX. The quality 
> > level takes no effect to the framerate, 3d clouds are superb 
> > and takes no effect, there must be something wrong again with 
> > default shaders. What changes have been introduced here ? And 
> > can someone point me a git header where fundamental changes 
> > were (re-)made, so I dont have to go thru the whole file history ?
> > 
> > Thanks a lot, Yves
> > 
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