> Hi Jack, > > I'm kind of slogging through a stressful day today with some other stuff > hanging over my head. If the patches are intended to go into the main > line, > I'd love to have Tim take a pass at reviewing them. For a quick hack you > could just do a traditional "diff -c" sort of patch if you wanted to share > the changes and let other people try them or take a look at the code. > Ok, let me try that.
The goal is to move them into the main line at some point and a review is definitely in order. In the near term, a quicky would work ATM slogging through the code to understand how shaders work. The edge blending will be a shader program, most likely a fragment shader at the pixel level. But having a tough time getting my head around how to include the shader in the code as part of the scene graph. The Docs help, but more info than what is needed ( at least that's my impression ). Just need to understand how to incorporate, say, an "edgeblend.frag" chunk of GLSL code into the scenegraph, It's pretty much a static set of functions with zero options, no fancy animation, techniques, quality-levels, or other predicates. The code will test the pixels in the overlap region, adjust the RGB values based on position and then apply a gamma correction. Any thoughts or examples from the community of a basic template and a howto for adding a fragment shader would help. Thanks Jack > Curt. > > > On Mon, May 16, 2011 at 11:45 PM, <cas...@mminternet.com> wrote: > >> Hi Curt, >> >> A while back Tim Moore offered to post the image warping code onto the >> GIT site. Since then I've not heard from him and emails have gone >> unanswered -- no idea as to why... :-( >> >> At any rate, tried to setup a GIT library myself and nothing but >> frustration and zero success in setting up a branch or whatever to make >> the code public. >> >> Might you have a moment to help me get it posted? Would tomorrow be a >> good time? And best time and number to call if you have the patience to >> walk me through the process. Or if you're too busy, no problem -- sooner >> or later I'll get it figured out..... is there a good howto somewhere >> that would do the trick? >> >> Regards >> Jack >> >> >> >> >> >> ------------------------------------------------------------------------------ >> Achieve unprecedented app performance and reliability >> What every C/C++ and Fortran developer should know. >> Learn how Intel has extended the reach of its next-generation tools >> to help boost performance applications - inlcuding clusters. >> http://p.sf.net/sfu/intel-dev2devmay >> _______________________________________________ >> Flightgear-devel mailing list >> Flightgear-devel@lists.sourceforge.net >> https://lists.sourceforge.net/lists/listinfo/flightgear-devel >> > > > > -- > Curtis Olson: > http://www.atiak.com - http://aem.umn.edu/~uav/ > http://www.flightgear.org - http://gallinazo.flightgear.org > ------------------------------------------------------------------------------ > Achieve unprecedented app performance and reliability > What every C/C++ and Fortran developer should know. > Learn how Intel has extended the reach of its next-generation tools > to help boost performance applications - inlcuding clusters. > http://p.sf.net/sfu/intel-dev2devmay_______________________________________________ > Flightgear-devel mailing list > Flightgear-devel@lists.sourceforge.net > https://lists.sourceforge.net/lists/listinfo/flightgear-devel > ------------------------------------------------------------------------------ What Every C/C++ and Fortran developer Should Know! Read this article and learn how Intel has extended the reach of its next-generation tools to help Windows* and Linux* C/C++ and Fortran developers boost performance applications - including clusters. http://p.sf.net/sfu/intel-dev2devmay _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel