Sorry that I've dropped the ball on this. I will take a look at that code soon and try to get it into the source tree.
Tim On Tue, May 17, 2011 at 9:58 PM, <cas...@mminternet.com> wrote: >> Hi Jack, >> >> I'm kind of slogging through a stressful day today with some other stuff >> hanging over my head. If the patches are intended to go into the main >> line, >> I'd love to have Tim take a pass at reviewing them. For a quick hack you >> could just do a traditional "diff -c" sort of patch if you wanted to share >> the changes and let other people try them or take a look at the code. >> > Ok, let me try that. > > The goal is to move them into the main line at some point and a review is > definitely in order. In the near term, a quicky would work > > ATM slogging through the code to understand how shaders work. The edge > blending will be a shader program, most likely a fragment shader at the > pixel level. But having a tough time getting my head around how to include > the shader in the code as part of the scene graph. The Docs help, but > more info than what is needed ( at least that's my impression ). Just > need to understand how to incorporate, say, an "edgeblend.frag" chunk of > GLSL code into the scenegraph, It's pretty much a static set of functions > with zero options, no fancy animation, techniques, quality-levels, or > other predicates. > > The code will test the pixels in the overlap region, adjust the RGB values > based on position and then apply a gamma correction. > > Any thoughts or examples from the community of a basic template and a > howto for adding a fragment shader would help. > > Thanks > Jack > >> Curt. >> >> >> On Mon, May 16, 2011 at 11:45 PM, <cas...@mminternet.com> wrote: >> >>> Hi Curt, >>> >>> A while back Tim Moore offered to post the image warping code onto the >>> GIT site. Since then I've not heard from him and emails have gone >>> unanswered -- no idea as to why... :-( >>> >>> At any rate, tried to setup a GIT library myself and nothing but >>> frustration and zero success in setting up a branch or whatever to make >>> the code public. >>> >>> Might you have a moment to help me get it posted? Would tomorrow be a >>> good time? And best time and number to call if you have the patience to >>> walk me through the process. Or if you're too busy, no problem -- sooner >>> or later I'll get it figured out..... is there a good howto somewhere >>> that would do the trick? >>> >>> Regards >>> Jack >>> >>> >>> >>> >>> >>> ------------------------------------------------------------------------------ >>> Achieve unprecedented app performance and reliability >>> What every C/C++ and Fortran developer should know. >>> Learn how Intel has extended the reach of its next-generation tools >>> to help boost performance applications - inlcuding clusters. >>> http://p.sf.net/sfu/intel-dev2devmay >>> _______________________________________________ >>> Flightgear-devel mailing list >>> Flightgear-devel@lists.sourceforge.net >>> https://lists.sourceforge.net/lists/listinfo/flightgear-devel >>> >> >> >> >> -- >> Curtis Olson: >> http://www.atiak.com - http://aem.umn.edu/~uav/ >> http://www.flightgear.org - http://gallinazo.flightgear.org >> ------------------------------------------------------------------------------ >> Achieve unprecedented app performance and reliability >> What every C/C++ and Fortran developer should know. >> Learn how Intel has extended the reach of its next-generation tools >> to help boost performance applications - inlcuding clusters. >> http://p.sf.net/sfu/intel-dev2devmay_______________________________________________ >> Flightgear-devel mailing list >> Flightgear-devel@lists.sourceforge.net >> https://lists.sourceforge.net/lists/listinfo/flightgear-devel >> > > > > ------------------------------------------------------------------------------ > What Every C/C++ and Fortran developer Should Know! > Read this article and learn how Intel has extended the reach of its > next-generation tools to help Windows* and Linux* C/C++ and Fortran > developers boost performance applications - including clusters. > http://p.sf.net/sfu/intel-dev2devmay > _______________________________________________ > Flightgear-devel mailing list > Flightgear-devel@lists.sourceforge.net > https://lists.sourceforge.net/lists/listinfo/flightgear-devel > ------------------------------------------------------------------------------ What Every C/C++ and Fortran developer Should Know! Read this article and learn how Intel has extended the reach of its next-generation tools to help Windows* and Linux* C/C++ and Fortran developers boost performance applications - including clusters. http://p.sf.net/sfu/intel-dev2devmay _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel