Thank you Adrian,

You have much cleared my doubts in YASIM with regards to contact point 
issues.

As for Gears sinking into the ground, even adding a fake gear was not 
much of a help.
Later i got reply from Andres and he was mentioning the origin offset 
could be the cause and he seems right on that. I will be replying him on 
that soon, please look out for that reply.

Once again, thank you for your valuable input

Much appreciated
Txs

On Monday 27,June,2011 08:56 PM, Adrian Musceac wrote:
> On Sunday, June 26, 2011 17:27:06 xsaint wrote:
>> Hello All...
>>
>> I am trying to better understand how YASIM calculates its contacts
>> points....
>>
> Hi there, I'll try to answer, see below:
>
>
>> 1) As from my experience, the SIM crashes when some part of the wings
>> comes in contact with a building or ground and it does not crash if
>> other parts of the wings hit the ground of a building.The wing
>> specification is correct in FDM as checked againts the blender script.
>> So how does it deduce the contact points?
>>
> There might be a difference between regular collision detection provided by
> the FG engine itself, about which I have no information, and YASim _ground_
> collision detection. The latter is implemented as follows:
> Contact points (internally represented as gear objects but with special
> properties and hardcoded values for friction) are compiled from the wingtips
> and the fore and aft tips of the fuselage. These contact points will hold at
> full compression 10 times the plane's mass.
> So for a conventional airplane there will be two contact points for the
> fuselage (nose and tail), the main wing tips, the tips of the horizontal and
> vertical stabiliser. Any collision detected with these contact points will be
> treated by YASim as a special case of gear collision and compared to the force
> mentioned above.
>
>> 2) Eventhough CG looks like it is in correct place, in YASIM, the plane
>> do sink to the ground before take off. Insufficient lift maybe.... but
>> the back of the fuselage do sink into the runway. As such, as
>> possibility of implementing tail strikes?
>>
> It is possible that either the aft end of the fuselage as defined in XML is
> higher than the lowest part of the model, or that the mass which it has to
> sustain is larger than the spring compression of the contact point can
> sustain. You can try to compensate the first issue by placing a fake gear
> object at the lowest point where the fuselage touches the ground.
>
>> Much all appreciate all valuable replies and also if you could point me
>> towards any valuable YASIM documents.
>>
> There is a technical document floating on the web, can't quite remember where
> but try to google YASim-simnotes.pdf
> Other than that, your best reference is the source code.
> Hope it helps,
>
> Adrian
>
>
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All of the data generated in your IT infrastructure is seriously valuable.
Why? It contains a definitive record of application performance, security 
threats, fraudulent activity, and more. Splunk takes this data and makes 
sense of it. IT sense. And common sense.
http://p.sf.net/sfu/splunk-d2d-c2
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