ThorstenB wrote:

> 
> On 02.08.2011 00:30, James Turner wrote:
> > Yes - I have wondered about separately loading the BTG files, but
> > that seems like a world of pain. In the first instance, simply having
> > the tiles loaded in the cache would be a reasonable start.
> 
> The tile manager is capable of satisfying multiple requests. Anyone can
> give it a position, range and a timeout. It will then try to load all
> tiles in the range specified. And it will stop loading them after the
> timeout - unless you have updated the request with a new timeout. So you
> could tell it every 5 seconds that you're interested in a certain area
> around the aircraft, and use a timeout of 5,01 seconds. A matter of
> memory and loading speed though ;-).
> 

Meanwhile - at the cheap end of the market, Emilian and I have cleaned up
most of the textures, made some of the AC3D models single-sided, reordered
the objects, provided unique names, and converted everything to .dds.

This has much improved loading/unloading, and given a much better appearance
when panning the view. Flicking on/off of clouds has pretty much been
eliminated. There is still a bit of a problem reloading in fly-by view, but
it is much improved. Some weirdness near the zenith has also been fixed.

Available here:

https://gitorious.org/weather_textures/weather_textures

I have managed to break non-detailed clouds along the way, but hey - you
can't have everything.

All in all a worthwhile exercise, with some tidying up still to do.

When you experts have fixed up the ground cache - we might have something of
a success. 

Vivian




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