As the subject is a recurring theme in the forums, and also on IRC, I thought I should share something I found on OSG and shadows.
This/these guy/guys here : http://www.palomino3d.org have a working implementation of shadows with OSG: http://www.palomino3d.org/pal/im/screenshots/palomino_20090515_shadows_corsair.jpg And also some documentation about it: http://www.palomino3d.org/pal/doc/html/module_shadows.html also doxygen: http://www.palomino3d.org/pal/doxygen/classgraph_1_1ShadowSceneGraph.html I thouhg someone knwledgeable with OSG, and the way we use it might take a look, and see if it's worth the efort, or if it's possible to plug into our code. Hope I won't get roasted :P Emilian ------------------------------------------------------------------------------ BlackBerry® DevCon Americas, Oct. 18-20, San Francisco, CA The must-attend event for mobile developers. Connect with experts. Get tools for creating Super Apps. See the latest technologies. Sessions, hands-on labs, demos & much more. Register early & save! http://p.sf.net/sfu/rim-blackberry-1 _______________________________________________ Flightgear-devel mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/flightgear-devel

