On Thu, Sep 29, 2011 at 10:32 PM, Robbo <robbo_b...@hotmail.com> wrote: > Hi, > > Essentially, there is a 'texture' declared as follows: > static const char* default_texture_name = > "Aircraft/Instruments/Textures/od_groundradar.rgb"; > > FGTextureManager::addTexture(texture_name, getTexture()); > > Now all is good at this point until I go and look for this file, which i > expected to find in data/Aircraft/Instruments/Textures/, however, this file > does not appear there, nor does it appear anywhere else on my filesystem > either. > > I thought, well maybe the code is not actually using this texture, since its > a 'default_texture', however, when i change the name to point to something > else which also does not exist, then, the once black background becomes > white! > > So I am assuming that this file MUST be somewhere, but I have no idea where > it is, can anyone assist me with this?
That is the name of the generated dynamic texture, the "od_" prefix is supposed to signal this for "owner drawn", see od_gauge.cxx/hxx. The call you found actually registers it with the texture manager so that other components (notably models) can refer to it by that name. -- Csaba/Jester ------------------------------------------------------------------------------ All the data continuously generated in your IT infrastructure contains a definitive record of customers, application performance, security threats, fraudulent activity and more. Splunk takes this data and makes sense of it. Business sense. IT sense. Common sense. http://p.sf.net/sfu/splunk-d2dcopy1 _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel