Hi,
Thanks for your replies with regards to this subject.
It is all starting to make some sense now. If I understand correctly then, the
C++ module generates an in-memory texture that the xml files reference for
displaying within the OSG tree. This texture is being continually re-generated
to provide a 'dynamic texture'!
Can I assume that this this is the standard way to generate dynamic graphical
information on screen?
Essentially what I am looking to do is create some instruments of my own with
some detailed generation of graphical entities that are being continually
updated. I am therefore assuming that a 'dynamic texture' is the way to go
with this. If there is another way, perhaps better, then I am open to
suggestions!
Regards,
Robbo
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