On Sun, Dec 18, 2011 at 9:31 PM, Stuart Buchanan wrote: > On Sun, Dec 18, 2011 at 8:18 PM, Torsten Dreyer wrote: > I suggest we default the impostors to be switched off by default. > That's a trivial > change to line 72 of cloudfield.cxx. I don't know if that impacts the > perf improvements that Matthias is seeing. > > I'm also happy to have this left until after the 2.6.0 release.
Now the release branch has been created, I've committed these changes to simgear/next, flightgear/next and fgdata/master. The Impostors are switched off by default. Unfortunately, one of the side-effects of switching them on is that some clouds will "jump" into existence, caused by an impostor being generated while the cloud is out of range, and not being re-generated (or switched off) until the cloud is well within range. If you want to use them,you will need to set /sim/rendering/clouds3d-use-impostors=true _before_ generating any clouds (e.g. from the command-line). There are also a number of properties under /sim/rendering/ to set the LoD and impostor ranges. I've set them such that a typical scatter layer of cumulus under Global weather will generate ~20 Impostors, and ~200 lower level LoD nodes for some 3000 clouds. Feedback welcome as always. -Stuart ------------------------------------------------------------------------------ Keep Your Developer Skills Current with LearnDevNow! The most comprehensive online learning library for Microsoft developers is just $99.99! Visual Studio, SharePoint, SQL - plus HTML5, CSS3, MVC3, Metro Style Apps, more. Free future releases when you subscribe now! http://p.sf.net/sfu/learndevnow-d2d _______________________________________________ Flightgear-devel mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/flightgear-devel

