Am 14.02.12 23:12, schrieb HB-GRAL: > Am 14.02.12 22:37, schrieb Stuart Buchanan: > >> >> FYI I'm also going to reduce the saturation of some of the woodland textures. >> At present they are a real "emerald" green, and over-saturated in my >> experience. >> >> -Stuart > > Hi Stuart > > Which textures are you going to change exactly? > > -Yves >
Ok, I see now the forest textures/shader has really too high saturation. I confess this is some kind of unfinished work of me. I planned once to change ALL the textures. So I think recently the woodland saturation have to be changed- unless someone starts a shader/texture project for "the whole thing"? I will try to contribute this year again probably, but first I have to check what came in with the new shaders from Emilian/Vivian (and others) and the new materials-dds etc. Thank you all for your work! -Yves PS: And just to say it once here: Many thanks to Fred, Emilian, Vivian taking over my 2.x shader work, improving and fixing here and there, and working in and pushing so many important changes. ------------------------------------------------------------------------------ Keep Your Developer Skills Current with LearnDevNow! The most comprehensive online learning library for Microsoft developers is just $99.99! Visual Studio, SharePoint, SQL - plus HTML5, CSS3, MVC3, Metro Style Apps, more. Free future releases when you subscribe now! http://p.sf.net/sfu/learndevnow-d2d _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel