On Fri, Feb 24, 2012 at 7:38 PM, Stuart Buchanan wrote: > On Fri, Feb 24, 2012 at 8:42 AM, Torsten Dreyer wrote: >> What about having a sub-subdirectory structure to avoid name mangeling, like >> Materials/base/ (contains all common files and includes) >> Materials/default/ (contains the default definitions and textures) >> Materials/dds/ (contains the dds definitions and textures) > > Excellent idea. Will do! > > I'm going to leave the existing materials[-dds],xml files unchanged for now > so people can easily go back to them if they find bugs in the new versions > of the files.
2 months is long enough for the new files to have bedded in :) Unless there are major objections, I'll merge the changes that have been made subsequently to data/materials.xml and data/materials-dds.xml into the data/Materials/[default|dds]/materials.xml files and retired the old files tomorrow evening GMT. -Stuart ------------------------------------------------------------------------------ For Developers, A Lot Can Happen In A Second. Boundary is the first to Know...and Tell You. Monitor Your Applications in Ultra-Fine Resolution. Try it FREE! http://p.sf.net/sfu/Boundary-d2dvs2 _______________________________________________ Flightgear-devel mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/flightgear-devel

