Am 08.03.2012 08:27, schrieb thorsten.i.r...@jyu.fi: > > I still have two small (weather-related) issues which I can't resolve myself: > > * rain is still 'smart' i.e. de-activates above the lowest cloud layer. > Since Advanced Weather has its own precipitation region control, I'd need > a dumb version which just rains when I set the property > > * for visibility< 1000 m, the skydome seems to unload. This is not a > problem in the default rendering scheme, but it is with terrain haze and > scattering shader, because the terrain haze is made seamless with what > goes on in the skydome shader, not with background light. Thus, for 1.1 km > visibility everything is fine, but if it deteriorates further suddenly > rendering artefacts appear. Can we just not unload the skydome?
Hi Thorsten, I'll try to 'unsmart' the rain and snow. After looking at the code, I have two solutions: a quick and dirty one and the one I'd prefer to use but needs some thinking. If you can wait for a week or two, I'd go for the think-first-implement-later aproach ;-) If I don't come up with something by the end of March, please give me a wakeup call. For the unloading of the skydome, I'm not smart enough - I have to leave this to others, sorry. Greetings, Torsten ------------------------------------------------------------------------------ Virtualization & Cloud Management Using Capacity Planning Cloud computing makes use of virtualization - but cloud computing also focuses on allowing computing to be delivered as a service. http://www.accelacomm.com/jaw/sfnl/114/51521223/ _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel