Am 08.03.2012 08:27, schrieb thorsten.i.r...@jyu.fi:
>
> I still have two small (weather-related) issues which I can't resolve myself:
>
> * rain is still 'smart' i.e. de-activates above the lowest cloud layer.
> Since Advanced Weather has its own precipitation region control, I'd need
> a dumb version which just rains when I set the property
>
> * for visibility<  1000 m, the skydome seems to unload. This is not a
> problem in the default rendering scheme, but it is with terrain haze and
> scattering shader, because the terrain haze is made seamless with what
> goes on in the skydome shader, not with background light. Thus, for 1.1 km
> visibility everything is fine, but if it deteriorates further suddenly
> rendering artefacts appear. Can we just not unload the skydome?

Hi Thorsten,

I'll try to 'unsmart' the rain and snow. After looking at the code, I 
have two solutions: a quick and dirty one and the one I'd prefer to use 
but needs some thinking. If you can wait for a week or two, I'd go for 
the think-first-implement-later aproach ;-)

If I don't come up with something by the end of March, please give me a 
wakeup call.

For the unloading of the skydome, I'm not smart enough - I have to leave 
this to others, sorry.

Greetings,

Torsten

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