Hello, Frederic Bouvier wrote: > This is just designers' art. The light poles don't have hard edges. > With a carefully designed light volume and well tune attenuation > parameters, the hard edges will disappear after some iterations.
Thanks for the input here and on youtube. I tried your tips and tricks, and indeed it works. Unfortunately the EC130B4 isn't well for this, as the landinglight is directly behind and under the cockpit so I didn't managed it there. The updated EC130B4 helicopter btw. is now in FGdata. Frederic Bouvier wrote: > The cost of shadows is the difference in fps between night and day, as > shadow rendering is disabled at night. The scene is rendered in the > shadow map with front face culling on, so the terrain is only draw > in the shadow map when the sun is near the horizon It seems to me that the sun don't must be quite near the horizon to have selfshadowing terrain. Sometimes I see some shadows caused by the terrain even at noon in the summer. (airport-edges...) Nethertheless- perfomance has much increased now! :-) Depending on the aircraft I can get now 30-60 fps at noon with materials-dds.xml, trees and clouds with my standard settings. That's compared with 2.6.0 only a little less. Only in regions with many objects like LOWI framerates are much, much lower compared with 2.6.0. To my surprise hight-vertice-count aircraft like the VelocityXL-RG by Gary Neely shows pretty good framerates (around 30-34fps) in cockpit mode compared with other similar aircraft with lower vertice count and lower number of instruments. No idea how he managed it... The Cub behaves perfect- here a little video showing beside the cockpit shadowing also the terrain shadowing: http://www.youtube.com/watch?v=Zcj7jpuhLeU Please watch in HD Btw.: Terrain-selfshadowing was a feature only in MS Flight. It seems it was... ;-) Thanks for all the work Heiko still in work: http://www.hoerbird.net/galerie.html But already done: http://www.hoerbird.net/reisen.html ------------------------------------------------------------------------------ For Developers, A Lot Can Happen In A Second. Boundary is the first to Know...and Tell You. Monitor Your Applications in Ultra-Fine Resolution. Try it FREE! http://p.sf.net/sfu/Boundary-d2dvs2 _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel