Hello,

Frederic Bouvier wrote:
> This is just designers' art. The light poles don't have hard edges.
> With a carefully designed light volume and well tune attenuation 
> parameters, the hard edges will disappear after some iterations.

Thanks for the input here and on youtube. I tried your tips and tricks, and 
indeed it works. Unfortunately the EC130B4 isn't well for this, as the 
landinglight is directly behind and under the cockpit so I didn't managed it 
there. 
The updated EC130B4 helicopter btw. is now in FGdata.

Frederic Bouvier wrote:
> The cost of shadows is the difference in fps between night and day, as 
> shadow rendering is disabled at night. The scene is rendered in the 
> shadow map with front face culling on, so the terrain is only draw 
> in the shadow map when the sun is near the horizon

It seems to me that the sun don't must be quite near the horizon to have 
selfshadowing terrain. Sometimes I see some shadows caused by the terrain  even 
at noon in the summer. (airport-edges...)

Nethertheless- perfomance has much increased now! :-)
Depending on the aircraft I can get now 30-60 fps at noon with 
materials-dds.xml, trees and clouds with my standard settings. That's compared 
with 2.6.0 only a little less.
Only in regions with many objects like LOWI framerates are much, much lower 
compared with 2.6.0.

To my surprise hight-vertice-count aircraft like the VelocityXL-RG by Gary 
Neely shows pretty good framerates (around 30-34fps) in cockpit mode compared 
with other similar aircraft with lower vertice count and lower number of 
instruments. No idea how he managed it...

The Cub behaves perfect- here a little video showing beside the cockpit 
shadowing also the terrain shadowing:
http://www.youtube.com/watch?v=Zcj7jpuhLeU
Please watch in HD

Btw.: Terrain-selfshadowing was a feature only in MS Flight. It seems it was... 
;-)

Thanks for all the work
Heiko

still in work: http://www.hoerbird.net/galerie.html
But already done: http://www.hoerbird.net/reisen.html

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