>
> On 24 Apr 2012, at 08:28, ThorstenB wrote:
>
>> If data needs to be loaded anyway (airport codes/positions), then
>> distributing it to tons of individual files may not help with start-up
>> delays either.
>>
>> James really needs to comment on nav data things though, since I never
>> touched this area.
>
> The quick answer is, we need a lot of data *available* at startup for
> position init. Parsing it from apt.dat and nav.dat is 'slow', but has been
> optimised over the years. (Parsing 20MB of text data each launch is still
> kind of crazy, though) Collecting it from many XML files would also be
> slow, but there's a general point that we should be decoupling
> *availability* from *loading*.
>
> I've had (in the past, it's bit-rotted now) a binary cache of the navdata
> and airport-data (stored into $FG_HOME), so that assuming the stat() data
> on files hasn't changed, no time is spent rebuilding the cache on launch -
> which makes the FGFS launch time dramatically better, for me. Having such
> a cache takes a major constraint off how the data is structured and
> parsed, so I think it needs to be revisited.
>
> (Quite a lot of the structuring of FGPositioned and related classes is to
> make such a scheme possible, especially the fact everything is ref-counted
> - another benefit of the cache is not needing to have every airport,
> navaid, runway and taxiway from apt.dat in RAM)
>
> To repeat what I said in some other places - on the C++ side I can
> tolerate (and am happy to write the code!) to deal with nearly any format
> - XML files in the scenery, single files in XML or the X-plane 810 or 850
> format - whatever. It's not that hard, I understand the issues and we have
> plenty of supporting code. My concern is that 'the community' agree a
> design that fits most people's needs.
>
> (And can generate / get / maintain the data!)
>
> Thorsten's point about matching apt.dat and nav.dat into TerraSync makes a
> lot of sense to me, for example. I'd also be happy looking for navaids in
> the scenery structure (in the w010n040 dirs?), looking for *all* airport
> data in the Airports/E/G/P/ structure, or anything else. I really don't
> mind, and I can support several approaches with some schemes taking
> precedence, but deciding what design is right, I have not much clue about
> :)
>
> James
>
>

Hi James

Maybe it’s also worth to compare what’s in FGx here. A lot of all this C++
code is already in. The cache, a very fast apt.dat parser, a xml parser
etc.

Cheers, Yves




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