On Wednesday 02 May 2012 12:13:23 Emilian Huminiuc wrote:
> Using tied properties as uniforms?
> http://code.google.com/p/flightgear-bugs/issues/detail?id=445
This is easily solvable using a property-filter (check
Environment/metarinterpolator.xml), that writes the properties to some other
place, in which case they get untied and are passed properly to the shader.
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