What I think happens, is that, without the detail option on, the same shaders 
are used for terrain and models (terrain-haze), thus they get the terminator 
assigned from the teerain-default.eff. Once you enable the detailed shading 
for the terrain, that uniform is no longer assigned, since in terrain-haze 
there's another technique active, assigning the property to the terminator 
uniform in the terrain-haze-detailed shader, thus the terminator value seen by 
the terrain-haze shader active on models remains at the last value it had. 
This would explain why the lighting gets fixed momentarily when you move the 
landmass slider back and forth.



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