Hi All,

Disclaimer: This is being written after a glass of wine, so take with
a pinch of salt.  For those of your thinking disapproving thoughts -
at least I'm not coding :)

I spent a little time over the last couple of weeks looking at the
other flight sim websites and thinking about how FG fits into the
wider flightsim community.  Of course, at one level, we don't care.
We're not a commercial competitor to FS-X, X-Plane or the recently
canned Microsoft Flight.  We do what we want for our own enjoyment.
Nevertheless, we'd all like to see FG being used as widely as
possible, and take pride in producing the best quality flight
simulator we can.

Side note: Time and time again, I have come across limitations in
other simulators that we simply done have due to our open
architecture.  Frankly FG features and capabilities are in another
league compared to FS-X, and our graphics are catching up fast.  We
should be immensely proud of what we have achieved, and what we can do
in the future.

One of the comments on flightsim.com rather struck home. To paraphrase
"FlightGear is great if you're main interest is in developing a flight
simulator, rather than flight simulation itself".

A fair point.  So, for the last couple of weeks I've been spending a
bit of time thinking about and implementing improvements to try to
make FG easier to use for newcomers.

I've been looking at 3 areas in particular:

1) The new Weather dialog is the first step: unifying the UIs for
Basic and Local Weather - details that the new user simply shouldn't
care about.

2) Joystick configuration. All of the people reading this list are
more than competent to write their own joystick XML config file, but
it's something that I see huge numbers of posts about on the forum,
from people who do not have enough knowledge to edit an XML file.  I'm
now looking into whether we could configure joysticks within FG
itself.  My aim is a UI to allow users to change bindings on-the-fly
and save the results.

3) Scenery.  Terrasync is now built into FG, and we have nice UI to
configure it in-sim.  However, it still requires users to set up a
separate directory and configure FG_SCENERY before it can be used.  It
would be great if the standard installers created an
$FG_ROOT/WorldScenery directory with the appropriate permissions, and
added it to $FG_SCENERY by default.  This would allow new users to
download scenery from TerraSync without having to make any changes to
their installation.  I don't have any knowledge of our installers, but
I would hope that this is a trivial change to make.

So what is the point of this rambling post:
a) Please test the Weather GUI and raise issues using the bug tracker.
 I've tried hard to make it as usable as possible, while retaining the
flexibility we expect.
b) Could the maintainers of the installer code for the various
platforms make the changes described above?  I think it would improve
usability significantly (and allow me to simplify the text in the
Manual massively!)
c) If you spot useabilty issues with the GUI, please raise an issue
using the bug tracker, and CC me.  I'm on a bit of a mission here, and
feedback is welcome.
d) Expect further usability and UI changes.

-Stuart

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