On Sun, 2012-11-11 at 18:04 +0100, ThorstenB wrote: > If anyone was interested/able to fix the support for relative paths on > Windows, please implement "SGPath::realpath" in simgear/misc/sg_path.cxx: >
Hi Thorsten, re: std::string SGPAth::realpath() const That's strange no one has done this for WIN32 ;=() Do NOT know about the MAC, but WIN32 has always, ALWAYS had, in <stdlib.h> - char *_fullpath( char *absPath, const char *relPath, size_t maxlength ); So that gives something very similar to realpath()... #if defined(_WIN32) // with absPath NULL, will allocate, and ignore length char *buf = _fullpath( NULL, path.c_str(), _MAX_PATH ); if (!buf) { SG_LOG(... as per unix ...); return path; // failed, return path as is } std::string p(buf); free(buf); // was allocated using malloc(), so return p; #elsif defined(_APPLE_) && (MAC_OS_X_VERSION_MAX_ALLOWED <= 1050) return path; #else // current unix code ... #endif And although I do not have a lot of experience with Cygwin I understand it knows how to convert a DOS/ Windows path to its unix kludge, /c/..., so do not need to do anything special... but maybe... But this is all aside from the possible 'bug' Jon is pointing out... HTH, Regards, Geoff. ------------------------------------------------------------------------------ Everyone hates slow websites. So do we. Make your web apps faster with AppDynamics Download AppDynamics Lite for free today: http://p.sf.net/sfu/appdyn_d2d_nov _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel