Hi Thorsten,

I added these materials, originally with lower-case (unused). Then I wanted 
to make them consistent with the other landcover names and changed to 
capitals, not taking care of the already existing names. So this introduced 
the problem. I corrected it some minutes ago and hope everything is fine 
again.

Chris


Renk Thorsten wrote:

> 
> During the last weeks, someone added the 'Grass' landclass to the
> 'grass_raw' materials declaration and the 'Dirt' landclass to the
> 'dirt_rwy' declaration in/ Materials/regions/materials.xml.
> 
> I would like to undo the changes, or discuss other solutions to fix the
> problems caused by them - my GIT knowledge isn't good enough to find who
> committed that, so please get in touch.
> 
> The problems caused are as follows:
> 
> * assigning 'Dirt' the dirt_rwy texture changed all rock textures in the
> summit regions of the Alps in the French custom scenery to dirt runway
> textures. I realize this isn't as it should be - potentially this could be
> a scenery-side issue that the summit regions are misclassified as 'Dirt'
> rather than 'Rock', although I think this unlikely. I've come across
> similar issues that some landclasses are not really separable - so by some
> weird effect setting Dirt also previously set Rock for me when I tried
> this a year ago. I have no good understanding of the underlying issue, but
> at least till the time this is clarified, I think the error of replacing
> rock by dirt runway is much worse than replacing dirt by rock.
> 
> * assigning 'Grass' to 'grass_rwy' seems to suddenly reveal the fact that
> the green around our airport runways is two different landclasses. Since
> now 'Grass' gets a size of 75x75  but later AirportKeep &Co get a size of
> 125x125 and in addition specular reflection coefficients, under the right
> light what formerly seemed a common green now shows pronounced differences
> in color and texture. For the same reason, the change spoils my
> RealGrass(TM) overlay texture scheme, which unfortunately inherits size
> and specular reflection and shows the same differences in an even worse
> way.
> 
> I'm not quite sure why these two changes have been introduced, but maybe
> we can find a solution without such bad side effects?
> 
> * Thorsten
> 
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