On Friday, December 14, 2012 10:15:16 Stuart Buchanan wrote: > On Fri, Dec 14, 2012 at 7:25 AM, Renk Thorsten wrote: > > Aw, that looks bad... I've never seen anything like, so my first guess > > would be that it's one of these NVIDIA vs. ATI issues (which are really > > tough to> > >understand from my side with just NVIDIA cards available). For reference - > >I've seen it running fine on a GeForce 8600M and on a GeForce GTX 670M.> > > No idea what Stuart runs. > > I'm also running NVidia (GT260M). > > This looks to me to be one of two things: > - a straight driver bug (worth checking if your drivers are out of date) > - (less likely) we're going beyond the number of textures your card > supports for a specific fragment shader. > > BTW - I just came across this: > http://developer.amd.com/tools/graphics-development/gpu-shaderanalyzer/ > > I've yet to download it, but it looks like it might be a very useful > tool for those of us trying to improve shader performance. > > -Stuart > I'd rather use this one:
http://www.gremedy.com/downloadLinux.php It has general OpenGL profiling features, but it also provides nice glsl compiler errors/warnings, with a lot of other useful things (inspection of various values the varyings/unifroms/attributes, textures, etc) (The warning/error handling is better than what the drivers do in any case) Also it has very little overhead for this use-case. Emilian ------------------------------------------------------------------------------ LogMeIn Rescue: Anywhere, Anytime Remote support for IT. Free Trial Remotely access PCs and mobile devices and provide instant support Improve your efficiency, and focus on delivering more value-add services Discover what IT Professionals Know. Rescue delivers http://p.sf.net/sfu/logmein_12329d2d _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel