On Sunday, December 16, 2012 18:39:47 Mathias Fröhlich wrote:
> Hi Adrian,
> 
> The same idea is behind the osg lod based whole world model.
> Where do you store the elevation data?
> 
> Greetings
> 
> Mathias
> 

Hi Mathias,
It's actually nothing really special about it, I'm just modifying a little the 
tile manager to define "inner tiles" and "outer tiles". The elevation data is 
inside the same old BTG files, which are actually lists of polygons making a 
tile mesh, hence why it's hard to simplify on runtime this mesh.
The Terragear team might now more about this.
This is just a "few lines" of code modification to decrease memory usage by 
really detailed scenery and allow a greater terrain loading range. So 
nothing's changed about the terrain format itself.

Cheers,
Adrian

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