On Sunday, December 16, 2012 18:39:47 Mathias Fröhlich wrote: > Hi Adrian, > > The same idea is behind the osg lod based whole world model. > Where do you store the elevation data? > > Greetings > > Mathias >
Hi Mathias, It's actually nothing really special about it, I'm just modifying a little the tile manager to define "inner tiles" and "outer tiles". The elevation data is inside the same old BTG files, which are actually lists of polygons making a tile mesh, hence why it's hard to simplify on runtime this mesh. The Terragear team might now more about this. This is just a "few lines" of code modification to decrease memory usage by really detailed scenery and allow a greater terrain loading range. So nothing's changed about the terrain format itself. Cheers, Adrian ------------------------------------------------------------------------------ LogMeIn Rescue: Anywhere, Anytime Remote support for IT. Free Trial Remotely access PCs and mobile devices and provide instant support Improve your efficiency, and focus on delivering more value-add services Discover what IT Professionals Know. Rescue delivers http://p.sf.net/sfu/logmein_12329d2d _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel