On Sun, Dec 16, 2012 at 11:44 AM, Adrian Musceac wrote:
> It' basically very simple. Far tiles no longer compute anything other than
> it's own geometry, and also use a very low resolution texture set, obtained by
> running a batch resize on the regular texture set.

OK. So you don't load anything other than the BTG file (e.g. no placed objects)?

I'm surprised there's any benefit to using a very low resolution texture set.
Surely the normal textures are already loaded by OSG and it's cheaper
just to refer
to those rather than loading some more textures?  Or are we not
sharing our textures
between tiles?

-Stuart

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