On Sun, Dec 16, 2012 at 11:44 AM, Adrian Musceac wrote: > It' basically very simple. Far tiles no longer compute anything other than > it's own geometry, and also use a very low resolution texture set, obtained by > running a batch resize on the regular texture set.
OK. So you don't load anything other than the BTG file (e.g. no placed objects)? I'm surprised there's any benefit to using a very low resolution texture set. Surely the normal textures are already loaded by OSG and it's cheaper just to refer to those rather than loading some more textures? Or are we not sharing our textures between tiles? -Stuart ------------------------------------------------------------------------------ LogMeIn Rescue: Anywhere, Anytime Remote support for IT. Free Trial Remotely access PCs and mobile devices and provide instant support Improve your efficiency, and focus on delivering more value-add services Discover what IT Professionals Know. Rescue delivers http://p.sf.net/sfu/logmein_12329d2d _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel