On Saturday, February 23, 2013 09:36:23 Renk Thorsten wrote:

> It's a fact that the distances out to which we draw trees and buildings are
> considerably less than how far we potentially draw terrain (120 km max.) So
> these things are separated even now - we don't attempt to render random
> buildings in 80 km distance even if we render terrain. Nobody proposed to
> render buildings to the visibility range either.

Buildings/trees are generated at tile load time currently, and remain resident 
in memory, for as long as the tile is loaded. If you don't se them on screen 
doens't mean they're not there.

Emilian

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