Just my 2 cents here. The primary reason I use the FoV/x binding is to see, read, and be able to use everything (or as much as I can) in my cockpit. Personally, I would rather scroll up/down, but that seems to have limits, as I can't zoom in as far as I want to by scrolling, but can using the key binding. There's also a limit for zooming out. Reaching the limit causes the FoV to be set back to the default. If the limit was removed, then I personally wouldn't mind having the key binding removed as well.
Saikrishna Arcot On Mon 04 Mar 2013 10:23:25 AM CST, AJ MacLeod wrote: > On Mon, 04 Mar 2013 15:38:45 +0000 > James Turner wrote: >> Aha, and instantly we get a usability discussion: > >> Right, you need the keys because you're working around a simulator bug >> (frame-rate drops badly) using manual interaction. The correct fix isn't to >> make the workaround-UI easier, it's fix the underlying issues, by making >> adaptive-LOD work so we can achieve a target frame-rate reliably. > > I do agree that would be the ideal... really I'm just saying that the fix > ought to come and be proved satisfactory before the established "workaround" > is removed. Hopefully nobody was really suggesting that, but I think there > is a horrible tendency in open source projects for similar things to happen - > because removing the workaround or "cleaning up" the UI is generally > significantly easier than fixing the problem, it's only the former that gets > done! > >> You're the third person to say the same thing. But again, you don't actually >> want to change the FoV at all. What you're doing (and everyone else) is >> using this feature to look around 3D cockpits, right? In other word, our >> cockpit navigation UI needs some improvement :) > > Actually I think our cockpit navigation UI works better than anything else > I've ever used in over twenty years of flying flight sims :-) It's not > instantly intuitive, granted, and maybe there's room for improvement there, > but I'd want to tread very carefully on this one as I think our method of > interacting with the 3D cockpit using the mouse is generally very efficient > indeed... > >> Also, usability is hard :) > It is... and partly because everyone has different ideas on what's good and > what isn't! A lot of people seem to think that Apple's IOS UI approach is > the greatest thing since sliced bread and I think it's one of the worst I've > ever come across (Win8 is definitely worse, but not many people are insane > enough to contest that view!) > > What I wouldn't like to see (and I'm sure isn't intended) is that we end up > with a Gnome3 / Metro style UI revamp where we get what one or two people > (who _are_ doing the work from best intentions) no doubt think is great and > intuitive but most people find obtuse and retrogressive. At least we're > having a discussion about this first - I'm hopefully being excessively > paranoid but the sort of "baby out with the bathwater" scenario has been all > too common in recent years! > > AJ ------------------------------------------------------------------------------ Everyone hates slow websites. So do we. Make your web apps faster with AppDynamics Download AppDynamics Lite for free today: http://p.sf.net/sfu/appdyn_d2d_feb _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel