Stuart, > Having talked about it for months (years?) I've finally written some property > rules that improve the integration of Basic Weather with the Atmospheric > shader. > > In particular the skydome properties are now calculated using formulae very > similar to those of Advanced Weather so there's no need to set > rayleigh/mie/density properties directly, and appropriate levels of ground > haze are estimated based on the lowest cloud layer. > > Some of the integration is quite basic, and there's plenty of room for > improvement in the Basic Weather METAR parsing to set up appropriate > visibility settings in particular. > > Feedback welcome as always, though I suspect almost everyone these days > is using Advanced Weather... > > This also removes another roadblock from possibly making the atmospheric > shader on by (non-Rembrandt) default. Ooohhh, controversial :) >
I still use basic weather with mp so that I get the same clouds in both clients - is this still the case? Your most recent change seems to have broken the manual input gui here - sometimes it works, and sometimes the values revert to the default. We seem to have lost the ability to use /NIL as a METAR input - very useful during fdm development to remove weather effects. I'm not sure when this broke, I think it might have been something James did. Vivian ------------------------------------------------------------------------------ Precog is a next-generation analytics platform capable of advanced analytics on semi-structured data. The platform includes APIs for building apps and a phenomenal toolset for data science. Developers can use our toolset for easy data analysis & visualization. Get a free account! http://www2.precog.com/precogplatform/slashdotnewsletter _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel