Stuart

> Sent: 19 May 2013 21:42
> To: FlightGear developers discussions
> Subject: Re: [Flightgear-devel] Tree issues
> 
> On Thu, May 16, 2013 at 11:02 PM, Vivian Meazza wrote:
> >> I'm going to have one more attempt to fix the black hat in a square
> > texture
> >> before looking into reducing the number of variations.
> >
> > Yup, works nicely here, there's definitely an improvement. I've also
> > modified the predicates for techniques 4 and 9 take that into account
> >
> > I've also fixed the black hat by increasing the bleed margins in
> > treebin.cxx a tad:
> >
> >         t->push_back(Vec2(variety + 1.0f, 0.234f));
> >         t->push_back(Vec2(variety, 0.234f));
> >
> > I'm using the old square texture - that would need adjusting because
> > those margins clip the top of the higher trees.
> >
> > All looking really good here now.
> 
> Thanks for the pointer.  I've committed a change using the reduced UV
> coordinates, converted all the tree textures back to squares and ensured
> they have an appropriate spacing at the top.
> 

That all looks very good here. No artefacts that I can see, no clipped
trees.  Job done for now, I would say.

Well Done

Vivian 



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