On 22/06/13 02:08, Arnt Karlsen wrote:
> On Sat, 22 Jun 2013 01:11:39 +1000, Christopher wrote in message
> <51c46d2b.8060...@gmail.com>:
>
>> On 21/06/13 21:26, Arnt Karlsen wrote:
>>> On Thu, 20 Jun 2013 10:20:03 -0700 (PDT), geneb wrote in message
>>> <alpine.lfd.2.03.1306201018050.25...@deltasoft.com>:
>>>
>>>> On Thu, 20 Jun 2013, Alan Teeder wrote:
>>>>
>>>>> Instead of all this mudslinging about what slows what on which
>>>>> processor, could some thought be given to producing a benchmark
>>>>> suite for Flightgear.
>>>>>
>>>>> It would need to take in all of the, by now well known, variables
>>>>> - making it by no means a simple beast to manage.
>>>>>
>>>>> If this could be automated in some way it would be much easier to
>>>>> capture, and then submit, consistent data.
>>>>>
>>>> A scripted run would be an EXCELLENT tool.
>>> ..aye, and a scripted run can be set up to play all the tricks,
>>> even if it needs to run FG several times to e.g. reset the graphics,
>>> and it can be set up to finish the run by offering to upload
>>> the results automatically. :o)
>>>
>>>
>> Actually this is probably in my interests, I'm improving the concorde
>> (3D cockpit, less laggy nasal, autopilot - slowly) but I have fairly
>> powerful hardware so I'd like to know how much of what I do affects
>> other users.
>>
>> A long time ago, I remember using this to try and figure out why I
>> was getting 10fps on a nvidia GTX470 with the lowest settings and
>> default renderer (I was accidently running a debug build):
>> http://wiki.flightgear.org/Howto:Debugging_FlightGear_Crashes#Minimal_Startup_Profile
>>
>> I might come up with a dash script that tests things in different
>> areas with different settings, But that will only be helpful on
>> linux.
> ..if you specify your FG commandlines, the Windroids will have a
> starting point, if they manage to come up with something that works
> on Mac 'n Linux too, we will be able to get a benchmark that fits
> all supported platforms.
>
>> I'll probably just use the telnet server to pull the property
>> tree frame rates/spacing I haven't used it yet but I imagine it would
>> be quite easy).
> ..easier than e.g. wget on FG's web property server???  Might unduly
> disadvantage Wintendo, they do have Microsoft Internet Explorer built
> right into their "os", and they may be able to script that too, and
> on benchmarking FG, we want the truth, and we wanna be conservative
> and err on the side of caution. ;o)
>
To be honest I have never used the FG telnet/HTTP server so I didn't 
think about the HTTP part. I'll look at getting some type of script 
running tomorrow, I suppose if I get real creative and use msys/mingw I 
could probably get it cross-platform too (you mac guys should already 
have everything I need), but running linux, I'll try for that first.

I'll need to come up with a long line of tests, Eg something like the 
minimal startup profile in the middle of the ocean and then test 
individual things like 3d clouds, the quality slider thing, random 
buildings/trees, advanced weather, different aircraft (compare ufo to 
concorde and you will see - but something in the default package), and 
then test it all again with rembrandt.

I might also come up with an "aircraft" tester to see how different 
planes affect frame rates.

Also there are strange things with my computer, Running rembrandt with 
all the effects off (it's probably just shadows) actually feels faster 
than the default renderer. Also either random buildings or random trees 
brings my computer to it's knees when flying around a populated area 
like hawaii, but I won't speculate anymore, I'll just wait until I come 
up with a script and see if it's what you guys are after.

Feel free to suggest different tests for me to try.

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