ALS already has an ON/OFF selection button.
Wouldn't it be useful for Rembrandt to also have such a button, thus being able 
to switch it on or off either without restarting the sim?? It would skip all 
the inconvenience of restarting the sim for activating Rembrandt.

Thank you! :)/Kle
-


> From: thorsten.i.r...@jyu.fi
> To: flightgear-devel@lists.sourceforge.net
> Date: Tue, 18 Jun 2013 16:26:16 +0000
> Subject: Re: [Flightgear-devel] reminder: entering feature freeze now
> 
> > 3/ To wait for better development reaching the target to have REMBRANDT  
> > and
> > ALS working well all together, and definitively included within FG.
> (...)
> > The basic content remains the same, some Aircrafts are flying with
> > Rembrandt not with ALS , others are flying with ALS not with Rembrandt
> 
> Much has been said about this already. So I'll be brief (by my standards...).
> 
> Please consider: The framerate you get to see depends, with full eye candy on 
> and on modern CPUs, almost exclusively on how fast the GPU can process the 
> shaders. Shader execution speed depends measurably on the number of 
> operations performed.  I've now had three years to gain hands-on experience 
> benchmarking shaders what runs how fast - I believe I do have a good 
> understanding of what's going on by now.
> 
> You seem to imagine a 'best of two worlds scenario' here. Just looking at the 
> operations which the GPU needs to perform for ALS+R and comparing with ALS or 
> R alone, the following is far, far more likely to happen:
> 
> * The framerate of ALS+R will be a bit slower than the minimum of the 
> framerate you get in Rembrandt now and the framerate you get in ALS now. You 
> say you can't run ALS on your machine right now - you'll also be unable to 
> run ALS+R, because it will be even slower. 
> 
> * I have yet to see a plane in which the normal mapping is properly declared 
> fails to render properly under ALS, but assuming for a moment it exists - for 
> a plane to render under ALS+R, it would have to render now under ALS *and* 
> under Rembrandt. Which is to say, if it doesn't run under ALS now, it won't 
> run under ALS+R, if it isn't Rembrandt compatible, it also won't run under 
> ALS+R. So the number of planes which renders properly for you will be even 
> smaller.
> 
> * As a result, we would be advertizing features which almost no one can run. 
> You won't be able to run it because ALS fails to be fast enough for you, I 
> won't be able to run it because Rembrandt fails to run fast enough for me, so 
> we'll end up creating a major PR disaster with endless user complaints about 
> abysmally low framerates and posts all over the place 'But I can run <insert 
> 3d game here> without any problems, so Flightgear must be really badly 
> written.' 
> 
> So all problems which the individual rendering frameworks have now will be 
> worse. You will also combine the features of course, so you could render 
> gorgeous sunset scenes with long shadows cast by mountains - but what's the 
> use if that happens at 10 fps?
> 
> I have yet to see any real argument why this shouldn't happen. I have test 
> data how much you save by perfect z-buffering as used in deferred rendering, 
> and that will mitigate the problem but not solve it.  Frankly, I'm not keen 
> to spend half a year coding something just to create a stream of complaints 
> about unusable framerates. All tests I have done so far back me up. So - are 
> you sure you would want it even if less planes work and you get less 
> framerate than now? Because asking for features just costs a few lines of 
> typing, implementing them is a lot more expensive.
> 
> 
> * Thorsten
> 
> 
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