Le 25/09/2013 23:39, Gary Neely a écrit : > I've felt my machine come to a crawl while > certain planes are loaded in MP-- I had to remove some because they > were too much of a hit for my poor aging system. it's the same here, FG take age sometimes to load 3D stuff, mostly because it create the mipmap on the fly, from the png/jpg/rgb texture, and this operation is long specially for huge textures!
I didn't removed them, but converted them to dds with a bash script: http://wiki.flightgear.org/Fr/convertir_un_avion_en_dds About FG and dds texture, could it be possible to propose a dds version of our planes in an official manner, or do i need to make a paralel hangar, with hidden advertisings? I'm fine with fgdata having png/rgb textures, as they are lossless and easy to work on, and a non dds version is still needed for who don't want to use dds (for patent issues, or other reasons). If you want to try a dds version, to make an opinion, i've converted some here: http://janodesbois.free.fr/flightgear/dds_planes_2.12/ you will need the Generic folder, and you can add the Instrument and Instrument-3d, to have full dds planes. my concern is not to force dds use, but to allow a better mp experience (try to change livery for example, in external view). jano ------------------------------------------------------------------------------ October Webinars: Code for Performance Free Intel webinars can help you accelerate application performance. Explore tips for MPI, OpenMP, advanced profiling, and more. Get the most from the latest Intel processors and coprocessors. See abstracts and register > http://pubads.g.doubleclick.net/gampad/clk?id=60133471&iu=/4140/ostg.clktrk _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel