On Thu, Sep 26, 2013 at 8:27 AM, James Turner wrote: > Just to say, Thorsten has in this case saved me writing an email, thanks. > > To re-iterate - GPU VRAM is a precious commodity, so we should spend it on > texels you can actually see.
One further point to make is that we do have the AI/Aircraft directory specifically used for low-poly/resolution models. So, if there are specific aircraft that are causing problems, arguably the correct way to resolve them is to create an AI version. This would be quite a good task for someone wanting to get to grips with modeling, as it's easier to remove things than add them. Perhaps we should mandate that aircraft over a certain size should have an AI version created? -Stuart ------------------------------------------------------------------------------ October Webinars: Code for Performance Free Intel webinars can help you accelerate application performance. Explore tips for MPI, OpenMP, advanced profiling, and more. Get the most from the latest Intel processors and coprocessors. See abstracts and register > http://pubads.g.doubleclick.net/gampad/clk?id=60133471&iu=/4140/ostg.clktrk _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel