Perhaps it only shows up on winblows, or perhaps it is fixed in the current
codebase. I am running win2k with the 0.9.1 binary build not the latest CVS
as was the other poster that had the same problem. I am also running w/
intel processors if that makes any diff.

----- Original Message -----
From: "William L Riley" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Wednesday, January 08, 2003 3:58 PM
Subject: Re: [Flightgear-users] Starting fgfs results in a crash


> On Wed, 2003-01-08 at 09:36, James Faubus wrote:
> > >From reading this list and trying a couple of things I'd say the
problem is
> > definitely in the threaded scenery loader not working correctly in true
> > parallel execution with SMP.
> >
> > Somebody needs a SMP box to test the code on it looks like. :)
> >
> > This crashing problem can be fixed as a temp workaround by setting the
> > thread affinity of the process to run on a single CPU. Go to task
manager
> > right click on the CMD process you are running it under and set it's
thread
> > affinity to use only one cpu.
>
> FWIW, I have not noticed any problems so far on my SMP workstation. This
> afternoon I let fgfs fly between KSFO and KLAX and then around LAX a
> while. Total flight time was about 3 hours. The fgfs process averaged
> 200-250M of memory usage. This was today's CVS version of plib, SimGear,
> FlightGear and base package. Using my generated scenery, random objects
> on, Linux 2.4.19, Dual Athlon XP 1600+, 512MB RAM, nvidia 1.0.3123. If
> anyone would like me to test something on SMP just yell.
>
> Regards,
> Wm
>
> --
> William L. Riley
> [EMAIL PROTECTED]
>
>
> _______________________________________________
> Flightgear-users mailing list
> [EMAIL PROTECTED]
> http://mail.flightgear.org/mailman/listinfo/flightgear-users
>


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