On Sunday 30 October 2005 10:38, Shelton D'Cruz wrote:
> Hi
>
> Just installed FlightGear and I am quite impressed. I just did a flight
> from Half Moon Bay to KSFO and was little disappointed because I did not
> see any AI (moving) aircraft, only 1 static one that was ready for take off
> but did not have any wheels!!
>
> I have the AI setting to 3 .
>
Hi Shelton,
There are currently three AI systems in FlightGear; 1) The AI/ATC system
written by David Luff, which models local traffic at tower-equipped airports,
2) the AIModels system written by David Culp, which runs by playing dedicated
scenarios, and 3) the traffic management system (by me), which is an
extension to the AIModels system.
All thee systems model slightly different aspects of AI traffic, are in
various stages of completion, and are also not yet integrated with each other
(although we're working on that).
If you have AI activated through the menus, you should get the local traffic,
however, it takes a while before the aircraft start to appear. In addition
local traffic is banned from KSFO. So flying back might give you some
traffic at Half moon bay.
If you want to see airliner traffic at KSFO, you need to edit your preferences
file, and change the traffic manager and ai sections as below.
<traffic-manager>
<enabled type="bool">true</enabled>
</traffic-manager>
<ai>
<enabled type="bool">true</enabled>
...
...
</ai>
Once you've done that, you might be able to see some 737's at KSFO. Mind
though that this is still fairly experimental code (no parking, or realistic
taxiing yet), and traffic density is low.
FWIW, FlightGear cvs, now has support for realistic taxiway following, and
I've also started building a ground network for KSFO. In addition, I'm
working on a traffic pattern editor, so hopefully the traffic situation at
KSFO will improve drastically in the next few months.
Cheers,
Durk
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