Hi Shelton,

Well, I guess David Luff and David Culp have already explained quite a bit. If 
you're interested in helping with AI traffic generation, you're mostly 
welcome. I do have some documentation concerning the generation of traffic 
files that I could send you off-list if you're interested (It's not quite 
ready for general release).  In addition, as I mentioned earlier, I am 
currently working on a traffic pattern editor that should eliminate the need 
to understand the details of the AI traffic files. So if you would like to 
test out an early alpha version, I'm more than happy to send you a 
pre-release. This might take a while though, as I just started this project 
last weekend... :-)

As for your question why we have only 737's for AI traffic. The reason is that 
most of the traffic manager AI is in a relatively early stage of development 
and the supplied patterns serve mainly as a proof of principle. The 737 is 
one of the aircraft that is supplied by default in the base package. 

With the new traffic pattern editor, I'm moving away from the idea of using 
regular aircraft for AI traffic, but use dedicated AI models, which are 
somewhat lower in detail, because they're not regularly seen from small 
distances. However, this is again still in it's early stages.

Cheers,
Durk

On Monday 31 October 2005 01:25, [EMAIL PROTECTED] wrote:
> Hi Durk
>
> Thank you very much for the explanation - Let me know if you need a hand
> with the AI part of FlightGear. I have some knowledge in XML.  BTW, how is
> the AI traffic generated in FlightGear - is there somewhere where I can
> take a look, I would like to see some more heavy traffic landing in KSFO. I
> mean if the 737s are implementated in KSFO, why not the A320?  Let me know
> if you want a hand at this.
>
> I used to play Flight Unlimited 2 and 3 before I moved onto Linux, and they
> did an exceptional job when it came to AI traffic.
>
> Regards,
> Shelton.
>

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