Le mardi 15 novembre 2005 à 16:02 +0100, Erik Hofman a écrit : > Gerard ROBIN wrote: > > > In a wider request we need, within AI submodel animations which could > > depend on any binding Command and or any A/C fcs property > > I presume this is for the multiplayer support? > This can be done, every AIModel has it's own subtree under /ai/model[] > which can contain any number of properties. Just make sure they are > compatible with the FDM properties and that they are references relative > (without the leading slash). > > Erik > Not for multiplayer support:
I have AI carrier exemple: Control on request elevators control when launch => Jet Blast Deflectors -- Gerard _______________________________________________ Flightgear-users mailing list [email protected] http://mail.flightgear.org/mailman/listinfo/flightgear-users 2f585eeea02e2c79d7b1d8c4963bae2d
