Le mardi 15 novembre 2005 à 16:02 +0100, Erik Hofman a écrit :
> Gerard ROBIN wrote:
> 
> > In a  wider  request we need, within AI submodel animations which could
> > depend on any binding Command and or any A/C fcs property
> 
> I presume this is for the multiplayer support?
> This can be done, every AIModel has it's own subtree under /ai/model[] 
> which can contain any number of properties. Just make sure they are 
> compatible with the FDM properties and that they are references relative 
> (without the leading slash).
> 
> Erik
> 
 Not for multiplayer support:

I have AI carrier exemple:
Control on request elevators
control when launch => Jet Blast Deflectors


-- 
Gerard


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