Dave Culp wrote: > Never mind about the original problem. I read farther down the > multiplayer how-to and see the item about port forwarding at my > router. It works now. RTFM, I guess :)
We really need to get this fixed. The client should set the desired port to zero to get an "ephemeral" port number. The server should reply to the source port always, and should use a well-known port number that we standardize (and should probably store in preferences.xml). Then the *only* piece of information a user needs to know is the server address, which Curt could hopefully set up for us as "mp.flightgear.org" or somesuch. Andy _______________________________________________ Flightgear-users mailing list [email protected] http://mail.flightgear.org/mailman/listinfo/flightgear-users 2f585eeea02e2c79d7b1d8c4963bae2d
