Hi,
On Dienstag 29 November 2005 17:57, Curtis L. Olson wrote:
> > I am using flightgear-0.9.4. I am having 3 views, center view(pilot
> > view), rigth view ,left view.At present i am getting frame rate less
> > than 20 fps, due to this there is no smooth movement on flight.To
> > increase the frame rate i thougth of splitting the process
> > - preparing the scene graph
> > - culling and rendering .
> >
> > because preparing the scenegraph is common for all three.so scenegraph
> > preparation is done in only one system(a seperate pc) and it can send
> > the scene graph structure(thru ethernet) to remaining 3 systems where
> > rendering will be done in individual systems.
> >
> > please give ur views ,i want to know whether this one can be implemented.
>
> It might be easier to port FG to a scene graph that supports this sort
> of task division rather than trying to add it to plib's scene graph
> (which is what flightgear uses.)
>
> I doubt there would be advantages to sending the culled scene graph
> across the network. I suspect the size of the structures would just be
> too big to do this efficiently.
Look into the docs to OpenScenegGraph.
There is somebody thinking about piplined rendering on SMP machines together
with the Producer which seems the way to go if you would do something like
that.
OpenSceneGraph as well as the Produces is prepared to do such things.
Also if you still need to transfer parts or the whole scenegraph over a
network socket, openscenegraph already has a solution ...
Greetings
Mathias
--
Mathias Fröhlich, email: [EMAIL PROTECTED]
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