syd wrote:
tj wrote:
can someone please help me with full screen mode. On my system if I
just run fgfs and it comes up in an X window and runs ok. But, it is
very hard to read compasses, etc. But, If I run it with
--enable-fullscreen it is totally unusabletaking forever to update
screen and then it skips large chunks of movement in the update.
As others have suggested, try starting out in full screen mode rather
than starting with a smaller window and expanding it to full screen. To
draw an opengl window your system needs to allocate some big buffers on
your video card. If you resize the window, the system has to toss those
buffers and reallocate larger ones. But if you are near the edge of
your video card capacity already, there might not be a big enough chunk
available for the newer larger window (since most of your cards memory
is already allocated.) But if you start out full screen you often can
find big enough chunks.
Im pretty sure --enable-fullscreen is for 3dfx cards. Try
--enable-game-mode
Actually --enable-fullscreen is for use with an SDL based FlightGear,
--enable-game-mode is for a Glut based FlightGear.
Regards,
Curt.
--
Curtis Olson http://www.flightgear.org/~curt
HumanFIRST Program http://www.humanfirst.umn.edu/
FlightGear Project http://www.flightgear.org
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