I would like to put a fence around my local airport.
Intuitively I would start by building a 3-D model of a fence (say wire-mesh)
of some nominal length (say 5-10m). Then place multiple instances of this
fence around the airport. A few issues arise with this approach;
1) on even a short airport (2000m) it would take 200 instances to go down
one side and over 400 instance to surround such an airport when using 10m
sections. Surely this would place an unacceptable load on the graphics
processes.
2) placing over 400 instances around an airport would be VERY time consuming
(and VERY boring )
My thoughts on static objects (or even AI objects) is that as the distance
from the airport grows so does the size of the object grow to become
noticable eg placing vehicles on roads 9Nm from an airport is pointless,
placing a crash tender on the airport is worthwhile. Little details like
Control Towers, fences, wind socks, LLZ antennae etc that are on the airport
would add alot, but at a greater distance things like tall buildings and
radio towers are all that are needed.
My question: How would you (anyone with ideas) put a fence around an
airport?
Dene
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