dene maxwell wrote:
I would like to put a fence around my local airport.
Intuitively I would start by building a 3-D model of a fence (say
wire-mesh) of some nominal length (say 5-10m). Then place multiple
instances of this fence around the airport. A few issues arise with
this approach;
1) on even a short airport (2000m) it would take 200 instances to go
down one side and over 400 instance to surround such an airport when
using 10m sections. Surely this would place an unacceptable load on
the graphics processes.
2) placing over 400 instances around an airport would be VERY time
consuming (and VERY boring )
My thoughts on static objects (or even AI objects) is that as the
distance from the airport grows so does the size of the object grow to
become noticable eg placing vehicles on roads 9Nm from an airport is
pointless, placing a crash tender on the airport is worthwhile. Little
details like Control Towers, fences, wind socks, LLZ antennae etc that
are on the airport would add alot, but at a greater distance things
like tall buildings and radio towers are all that are needed.
My question: How would you (anyone with ideas) put a fence around an
airport?
Dene
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Hi there ... I did CYVR airport as an ac3d model .... it worked fairly
well , why not do it that way ?
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