Norman Vine writes: > FWIW > >From what I have read the 'proper' way to support some > 3DFX chips is to dynamically load the OpenGL library > functions at run time into your own disatch table. > FlightGear does not do this. > If you have a Compiler and all else fails I can help you > do this but I won't be able to test the 3DFX specific stuff > This would be a fair amount of work however and 3DFX > is out of business so ...... Where did you read that? My understanding is that people did this sort of thing under windows to get access to extension and non-standard functions that a card might support. Curt. -- Curtis Olson Human Factors Research Lab FlightGear Project Twin Cities [EMAIL PROTECTED] [EMAIL PROTECTED] Minnesota http://www.menet.umn.edu/~curt http://www.flightgear.org _______________________________________________ Flightgear-users mailing list [EMAIL PROTECTED] http://lists.sourceforge.net/lists/listinfo/flightgear-users
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- RE: [Flightgear-users] fgfs.exe does not work Curtis L. Olson
- RE: [Flightgear-users] fgfs.exe does not work Norman Vine
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- Re: [Flightgear-users] fgfs.exe does not work Andrea Ryan
- RE: [Flightgear-users] fgfs.exe does not work Norman Vine
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- RE: [Flightgear-users] fgfs.exe does not work Norman Vine
- Re: [Flightgear-users] fgfs.exe does not work Andrea Ryan
