Norman Vine writes:
> FWIW
> >From what I have read the 'proper' way to support some
> 3DFX chips is to dynamically load the OpenGL library
> functions at run time into your own disatch table.
> FlightGear does not do this.
> If you have a Compiler and all else fails I can help you
> do this but I won't be able to test the 3DFX specific stuff
> This would be a fair amount of work however and 3DFX
> is out of business so ......

Where did you read that?  My understanding is that people did this
sort of thing under windows to get access to extension and
non-standard functions that a card might support.

Curt.
-- 
Curtis Olson   Human Factors Research Lab       FlightGear Project
Twin Cities    [EMAIL PROTECTED]                [EMAIL PROTECTED]
Minnesota      http://www.menet.umn.edu/~curt   http://www.flightgear.org

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