David Megginson wrote:
>
> Igor Lumpus writes:
>
> > I am having the same symptom and the problem could be the same.
> > My motherboard has an integrated ATI 3D Rage Pro AGP 1x/2x chip
> > with 4MB ram(Mach64 chipset.) I am also running XFree86 4.0.3 and
> > unfortunately there is no support for direct rendering(dri)
>
> Even with DRI, this is *barely* going to work. We already use an
> awful lot of texture memory in FlightGear, and 4MB probably won't cut
> it.
I was wondering, SGI has had the black end white (.bw) texture format
for a while.
Does somebody know if it would decrease the size of the cloud textures
when they are transferred to this format?
Erik
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