On Wednesday 28 December 2005 21:43, Christian Mayer wrote:
> The lighting is AFAIK the normal OpenGL lighting with an "hardware"
> light at the sun position.  (Don't know for sure but I'd be very
> surprised if that's not the case)
>
> The performance killer would be the T part of the T&L anyway. All
> vertices will be transformed at least once. Each transformation is a 4x4
> matrix times a vector, i.e. 16 multiplies and 12 additions. Mutliply
> that will all vertices that might be displayed and you see why the
> GeForce cards were a big step foreward.

That explains why my TNT2 battled with FG so much.
Thanks for the explaination.

Paul


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