Hi, Some notes from me, because I'm working on traffic files which affect the traffic in Germany (EDDF etc...)
I think Durk can explain a lot of things better than me. --- Greg Hawkes <[EMAIL PROTECTED]> schrieb: > The aeroplane was airborne at about one-third along > the length of the > runway. A real 737 needs most of the runway to > reach its rotation point. Right, the perfomance is yet only given very rough and no differenced between the different types of aircraft (like 747 vs 737). But Durk told, that he and Thomas Förster are on that. > The landing gear doesn't retract. This is a minor > quibble, but I noticed > that the AI 737-300 aircraft model includes separate > components for the > landing gear. I was hoping that the AI aircraft > could be animated to > retract the landing gear after take-off. Likewise, > the engine's turbines > don't spin. Are there any plans to animate AI > aircraft? Hmmm... I had the same question, but in the moment it seems not to be possible. I wanted to add lights for better visibility, but I had to recognize that there is an issue with the property paths. Because of that it isn't possible in the moment. If I did understand Durk right, then it could be a bug reagarding property paths in AI-Interactive Traffic. > YMML runway 27 is on heading 274 degrees. The AI > aircraft maintained > this bearing until about three minutes into the > flight, at 9,000 feet. > Real-life Melbourne-to-Sydney aeroplanes turn right > before the landing > gear has fully retracted. (Heck, I've been on > flights where turn starts > before the landing gear has left the tarmac! You get > a really good view > of some horses in the paddock outside the airport > boundary.) Are > FlightGear's AI pilots more conservative than > real-life ones? > The aeroplane climbed slowly to about 3,300 feet, > then started to climb > rapidly to about 9,000 feet. It turned to bearing > 065, which is the > route to Sydney, and continued to climb. I tried > this several times, and > once the AI aircraft performed a 210-degree /left/ > turn instead of a > 150-degree /right/ turn toward Sydney. Why would it > do that? I think it is really difficult to program routes for all 20.000 airports we have and some hundred thousand waypoints too. Then in reallife the routes depends on the wind too- another starting direction- another SID. > > Has anyone ever watched an AI aircraft make a > landing? I wanted to watch > the AI aircraft on its flight to Sydney. I thought > this would be easy > with the FlightGear's "time warp" function. However, > I discovered that > AI aircraft are not subject to FlightGear's timewarp > (effectively, the > AI aircraft slows down when time speeds up). If time > is running faster > shouldn't the AI aircraft also travel faster in > order to maintain their > landing schedules? As I know, the time warp doesn't affect the AI Interactive Traffic. Durk knows why. > This means that I could not accelerate FlightGear to > watch the AI > aircraft land in Sydney. Instead, I started > FlightGear with the command > fgfs --airport=YSSY --aircraft=ufo > --start-date-gmt=2008:05:03:03:55 > > (That is, at Sydney airport five minute before the > flight landed.) I > searched around with the UFO, and found the AI > aircraft still at 30,000 > feet at 0400 UTC, when it should have been about to > land in Sydney. I > followed it on heading 069 until 0413 hrs, by which > time it was about > 100 km out over the Pacific ocean. At that time, it > made a 180-degree > turn and went into a 35-degree dive, which would > have been exciting for > all concerned. It levelled-out at ~8,500 feet on > heading 254. It held > that course while it made a slow descent into > Sydney. The flight > touched-down (after flying through some ground > scenery) at~0430hrs -- 30 > minutes after its scheduled arrival time. It taxied > to the end of the > runway. Hmm... I think this is only in 0.9.10. In 1.0.0 and CVS they landed with some minutes +/- on time. This is what I noticed after creating some arrival flights for EDDF. > I haven't created a ground network for Sydney, and > because of > Melbourne/Sydney rivalry I'm not going to :-) . The > aircraft taxied > cross-country on a beeline to Sydney airport's > origin, where it turned > around a couple of times like a dog trying to lie > down! > By now the time had passed the departure time for > the return trip back > to Melbourne. The AI aeroplane made a couple of > consecutive > push-back-and-forward moves (it never actually came > to a full stop), > then turned to heading 244 and started to taxi > towards Melbourne. I > stopped the simulation when I realised the plane was > happy to taxi > across Sydney harbour. > > Does that behaviour seem odd to anyone else? Yes of course, but I it seems to me that it has something to do with the groundnetwork. There are airports without this bugs like turning around on the taxiways. > I started FlightGear again, with the command: > fgfs --airport=YSSY --aircraft=ufo > --start-date-gmt=2008:05:03:04:25 > > (That is, Sydney airport five minutes before > departing for the return > trip.) The aircraft was on the ground at the > airport's origin, as > expected. Sure enough, at 04:30 it pushed-back, > taxied to the runway and > took off. By the way, while the 737 was at the start > of the Sydney > runway two light aircraft, about 100m apart, > approached and landed > /through/ it. This would be cause for some > excitement in real life. Is > ATC asleep in FlightGear? There isn't any ATC for AI InterActiveTraffic yet- so much as I know, Durk is working on that. But they react on your own aircraft on the taxiway. They stop behind if you stop! > I started FlightGear with the command > fgfs --airport=YMML --aircraft=ufo > --start-date-gmt=2008:05:03:05:55 > > (That is, Melbourne airport five minutes before the > return trip landed.) > I found the AI aircraft at 31,000 feet on heading > 110. I followed it for > another few minutes, until it went into another > 35-degree dive from > 31,000 to 8,000 feet. Who says a 737 can't do > aerobatics? It descended > very slowly from 8,000 feet, heading 274, until it > touched-down at YMML > at 0622 hrs -- 22 minutes after the scheduled > arrival time. > > Do the AI aircraft always arrive late at their > destinations? Yeah, sometimes the movements of the aircrafts seems very strange. > After the AI aircraft landed at YMML, FlightGear > crashed with a > segmentation fault and core dump. This may be > because my very simple > ground network has no nodes to taxi off the runway > after landing. I will > continue to investigate. > > Regards, > Greg Hawkes Yes, it is because there aren't any right nodes in the network. Have look into other ones and how thy do that. Notice: with the scenery 1.0.0 the airport layouts has changed- some groundnetworks aren't right now. And, at last: Durk is still working on AI Interactive Traffic, so there of course a lot of bugs. But anyway it is a lot of fun creating traffic files and spotting aircrafts virtually in FlightGear! ;-) Regards HHS still in work: http://www.hoerbird.net/galerie.html But already done: http://www.hoerbird.net/reisen.html Lesen Sie Ihre E-Mails jetzt einfach von unterwegs. www.yahoo.de/go ------------------------------------------------------------------------- This SF.net email is sponsored by the 2008 JavaOne(SM) Conference Don't miss this year's exciting event. There's still time to save $100. Use priority code J8TL2D2. http://ad.doubleclick.net/clk;198757673;13503038;p?http://java.sun.com/javaone _______________________________________________ Flightgear-users mailing list Flightgear-users@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-users