Hi all;

Currently, I have written a c++ program and it can convert any packets which 
include position/attitude/velocity/accleration information of an aircraft to 
its corresponding multiplayer or fdm packet. I have several computers that run 
customized dynamic Simulink model of several types of aircraft (helicopter, 
f116, t38) in the laboratory and there are all autonomous and have their 
autopilot and controller algorithms. What I am trying to do is implementing a 
few types of mission scenerios like formation flights, dogfights by using 
several aircrafts and finally I want to use Flightgear to visualize the overall 
mission by sending a fligtgear machine all fdm and multiplayer packets. I can 
do that perfectly by using my c++ program and I want to improve it one step 
ahead. During the performing of the mission, I want to follow the mission from 
cockpit or chaise view of a specific aircraft. So that I am using a machine 
named as obsever and it runs Flightgear with a specific aircraft wi
 th --fdm=external option. Whenever I have chosen an aircraft to follow during 
the mission, my program sends its corresponding fdm packet to my observer 
computer. Therefore, I can follow the specific aircraft. Unfortunately, there 
are different types of aircraft (helicopter, f16) in a mission,  so that 
whenever I chose a different types of aircraft,  I have to restart the 
flightgear as --aircraft=xxx option. My program works perfectly for all same 
types aircraft, I can follow all the aircrafts without restarting the 
flightgear. 

Is there anyway changing the aircraft (I mean its cockpits, textures) without 
restarting the Flightgear? 

Thanks

Yatko

yatko

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