Any chance you might share your programs and simulink interfaces?

Lee

[EMAIL PROTECTED] wrote:
> Hi all;
>
> Currently, I have written a c++ program and it can convert any packets which 
> include position/attitude/velocity/accleration information of an aircraft to 
> its corresponding multiplayer or fdm packet. I have several computers that 
> run customized dynamic Simulink model of several types of aircraft 
> (helicopter, f116, t38) in the laboratory and there are all autonomous and 
> have their autopilot and controller algorithms. What I am trying to do is 
> implementing a few types of mission scenerios like formation flights, 
> dogfights by using several aircrafts and finally I want to use Flightgear to 
> visualize the overall mission by sending a fligtgear machine all fdm and 
> multiplayer packets. I can do that perfectly by using my c++ program and I 
> want to improve it one step ahead. During the performing of the mission, I 
> want to follow the mission from cockpit or chaise view of a specific 
> aircraft. So that I am using a machine named as obsever and it runs 
> Flightgear with a specific aircraft 
 wi
>  th --fdm=external option. Whenever I have chosen an aircraft to follow 
> during the mission, my program sends its corresponding fdm packet to my 
> observer computer. Therefore, I can follow the specific aircraft. 
> Unfortunately, there are different types of aircraft (helicopter, f16) in a 
> mission,  so that whenever I chose a different types of aircraft,  I have to 
> restart the flightgear as --aircraft=xxx option. My program works perfectly 
> for all same types aircraft, I can follow all the aircrafts without 
> restarting the flightgear. 
>
> Is there anyway changing the aircraft (I mean its cockpits, textures) without 
> restarting the Flightgear? 
>
> Thanks
>
> Yatko
>
> yatko
>
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