Christopher Barker wrote: > the Event binding code needs to be refactoring -- more put in > the draw objects, less in the Canvas -- I think that would make dynamic > binding/unbinding easier.
Another thought in this -- It might me nice to have a way to ask what object(s) are hit at a given mouse coordinate. I wrote it this way, as it's often very nice to be able to just say: "When this object is hit by this event -- do this." But I'm seeing now how I"d like to be able to ask: "What object(s) just got hit?" The case at hand is similar to Astan's: I'm trying to write EditingModes to use GUIModes to handle the different things needed. It's very nice and clean for the "AddCircles" mode -- you can click and drag and make a new circle very easily. But I'm working on the "Select and Object" mode, and I find I need to bind all the objects, which is OK, but then I need to unbind them when I"m no longer in this mode -- a bit strange, really. Ideas welcome. -Chris -- Christopher Barker, Ph.D. Oceanographer Emergency Response Division NOAA/NOS/OR&R (206) 526-6959 voice 7600 Sand Point Way NE (206) 526-6329 fax Seattle, WA 98115 (206) 526-6317 main reception [EMAIL PROTECTED] _______________________________________________ FloatCanvas mailing list [email protected] http://mail.mithis.com/cgi-bin/mailman/listinfo/floatcanvas
